If you’re sampling an average area using the Sample average option, it will display the coordinates of the center pixel. In some cases, RenderTargetBitmap may render incorrectly, which will cause eyedropper not to get the correct color value. Note The Eyedropper Control uses RenderTargetBitmap to get a screenshot of your app. Helpfully, the info window also displays the Hexadecimal color code used by web browsers, as well as the X and Y coordinates of the sampled pixel. The Eyedropper control can pick up a color from anywhere in your application. This is a handy little info panel that gives you technical information about your sampled color using a range of different color space options, including the ability to show two different color spaces at once. When the Use info window setting is enabled, clicking anywhere on your image with the Color Picker tool will also open the Color Picker info window, as shown below. However, if the window is already visible, this will not automatically hide it – you still have to close it manually if you want to get it out of the way. This setting specifies whether or not the Color Picker info window will be displayed, and it can be toggled on or off by holding down the Shift key while clicking on your image with the Color Picker tool. This setting adds the sampled color to the currently active color palette (see the Making Palettes section for more info on using color palettes). There’s currently a patch (thank you jfmatheu) about adding an Eyedropper Color Picker Tool onto the left toolbar: of the Texture Paint Mode. When selected, you can hold down the Ctrl / Command key to temporarily switch to set the foreground color instead. Eyedropper Color Picker Tool for the Texture Painting Mode Blender Development xan2622 November 23, 2020, 7:48am 1 Hi. This automatically sets the current background color to match the sample color. When selected, you can hold down the Ctrl / Command key to temporarily switch to set the background color instead. This automatically sets the current foreground color to match the sample color. This setting displays the color in the info window if enabled, and nothing else. This setting allows you to specify what you want to do with the sampled color: This is useful for sampling composite images that contain layers with transparent pixels, but it has no effect on a single-layer image, so it’s usually best to leave it enabled unless you specifically need to turn it off. This setting only applies to images with multiple layers, and it tells GIMP to sample all the visible layers at your click point as though they had been merged into a single layer. This setting is especially useful when picking colors from high-resolution photos since single-pixel samples don’t always match accurately with the color gradients in photographs, but don’t set the sample size too high! Sample merged It probably shouldn’t be named “radius” since GIMP displays the current sample area size as a square centered around the cursor (as you can see above), but at least you can get a quick preview of the sample area by moving the cursor around over your image.
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